8th Official Mapping Competition!
#64
Well, maybe it could work without the arches and slopes, or maybe just a few here and there, but it will surely not be playable without any lights. There's a gazzilion map models already in it, mostly cardboard boxes retextured as walls and platforms for ceilings, but the map wouldn't be possible without them. Yeah, if I knew what I was doing, I could have made it better and shave about 20 to 30 % off the map models, specifically, making rooms of the correct width and length to better use models. As it is, there's a lot of clipping between the objects, but it's unavoidable except by remaking the whole map, which isn't going to happen. I know that regular AC maps use upper walls for the ceilings, but this map was not meant to be that way. Yeah, it prolly won't score much by the judges, or be labeled beautiful because it's my first, but I just wanna make an entry.

On a side note, my computer is pretty old but it runs the map well enough, and I imagine the gameplay should be good seeing how the map has tight spaces for all you shotgunners that keep shooting me in the face behind corners, and open spaces for all you snipers. The red base has a more defendable position with about 2 and a half entrances, but it has to attack uphill against the blue base which has about 3 and a half entrances. The RVSF can roof jump downhill to attack more quickly to balance the gameplay. I think it should be fun when it's done.

EDIT:

map
http://rghost.net/44322363

base positions
http://i.imgur.com/N3W6jip.jpg
Thanks given by:


Messages In This Thread
RE: 8th Official Mapping Competition! - by RKTnoob - 07 Mar 13, 12:08AM