(19 Jan 13, 03:34AM)1Cap Wrote: ...
I'm afraid I don't see the connection to this thread. If I'm missing something, then my apologies, but if I'm not, please start your own thread, instead of derailing others :)
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(19 Jan 13, 12:02AM)Unschool Wrote: I keep hearing about mod protocols but there seems to be as much documentation about it as there is for a multidimensional definition of illegal gameplay-affecting server modification (i.e. none).This should be helpful: http://forum.cubers.net/thread-382-post-...ml#pid5991
I haven't tried compiling AC in a long time (and when I did, I only barely managed to do so), so, I'm not entirely sure if the following is accurate. I think protocol.h is for the client _only_?, and so you'd want to change the protocol version in server.h , to modify the server's protocol number? (so, you'd change the protocol number to negative, thus making it the "mod protocol"). That sounds right, but, again, it's been a long time
Naturally, regular clients will have to /modconnect to your server, but then you can have whatever server mods you want :D
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