(06 Dec 12, 08:18AM)#M|A#Wolf Wrote: How would the game decide what skill level you're at? Would there be some kind of level or xp system or what exactly?
no, we all know amount of time played != skill.
i'm not a programmer or a mathematician or anything so there is certainly a much better system that could be implemented, but i'd imagine it would involve something like:
you win vs players ranked higher than you = +20 points
you win vs players ranked lower than you = +10 points
you lose vs players ranked higher than you = -10 points
you lose vs players ranked lower than you = -20 points
you can kind of "party up" with a team or play solo and get matched up with other players, sort of like an inter.
not based on ratio, but whether you win the game, so players actually co-operate to win. it should require 6 hours(something of the sort) of unranked match gameplay(not pubs) to level up(this is important to introduce an xp jitter as soon as you start playing) to a point where you can get into ranked, as well as to discourage people from making multiple accounts when they get banned for cheating/flaming/whatever.
people may not want to play in such pressurized ranked gameplay, so this is why unranked 1v1/2v2/3v3 is available as well as pubs/mods/gemas. if the gameplay of AC itself becomes better designed and structured, not talking about balance, along with other changes such as aesthetic improvements, the infrastructure will help so god damn much and with the proper advertisement of AC the game will become exponentially more popular.