(05 Dec 12, 01:46AM)#M|A#Wolf Wrote: The way I see it, is that people manage to make their aim one of the best they can be, but then get frustrated when they can't beat the best of the best. Aim is one of the easiest thing to master in the game, all you need is a few weeks of practice and a good mouse.
some people dont have a few weeks. some people dont have the resources to get a good mouse.
i guess my view is, to attract a more lively community, sacrifices in the difficulty of gameplay must be made. i would understand why this point would be rejected though
(05 Dec 12, 06:59AM)#M|A#Wolf Wrote: You expect a pub player to become good by just playing pubs? I've seen him as well, his tactical awareness is dreadful.
true. but making fragging easier for him could negate his dreadful awareness
(05 Dec 12, 02:14AM)Cactus Wrote: This being said, I feel that there are many one-time players in the pubs. I'm not a server owner though so I can't be sure, and unless a tonne of people are aliasing (I know quite a few do) there are many names that are never seen again.
these first timers are the ones im talking about. you dont see a lot of them at the top of the scoreboard right? maybe they get frustrated and decide to leave
(05 Dec 12, 04:35AM)Edward Wrote: There will always be a difference between 'pros' and 'noobs'. If there was no difference, why would you play as much as you can to improve if at the end you stay at the same level? I wouldn't play a game where I cant dominate at lest few 'noobs' :p
this is a good point. im not saying everyone should be amazing. there will always be a few retards out there who wouldnt even be able to take advantage of the easement in gameplay. im not proposing anything major. i think small things like waffles' crosshair idea would provide a little more competition thats all.