Map popularity experiment results
#8
(19 Sep 12, 06:55PM)Nightmare Wrote: remove all maps under 50% popularity \:D

No. That would get rid of arctic.

@Edward: This game is not called douze/CTF or douze/TOSOK or even desert/TOSOK. But you wouldn't really know it by looking at the server list.

@topic in general(but inspired by Edward's defense of douze): Here's a new idea. Get rid of all the popular maps. God forbid anyone play anything that's different. There seems to be an inverse relation to the quality of a map and the amount of play it gets. Anything that's not mostly open is "bad" and "too complicated."

The thought process of the average pub player to me seems to be: "I need to see you right when I spawn or else I have no idea where you are or how to find you. Let's play douze. Why is there more than one room on this map? Let's play douze. Why are there so many turns to get from here to there? Let's play douze. I think I want something different than douze for a round or two. Let's play desert."
Thanks given by:


Messages In This Thread
Map popularity experiment results - by SKB - 19 Sep 12, 04:13PM
RE: Map popularity experiment results - by SKB - 19 Sep 12, 04:50PM
RE: Map popularity experiment results - by failure - 19 Sep 12, 10:33PM
RE: Map popularity experiment results - by SKB - 20 Sep 12, 09:48AM
RE: Map popularity experiment results - by SKB - 21 Sep 12, 09:47PM