Welcome V-Man
#55
(08 Sep 12, 08:43AM)Ronald_Reagan Wrote: About the maps, apparently something is in the works, but you are right. Perhaps if you weren't such a prick something might've been done by now.

i think you should contemplate who is the real asshole.
when it has come to the mapping side of things i have been nothing but diplomatic. rather, i was simply exposed to how lazy the person in charge was. the few times i attempted to deal with RK he ignored me(send your map to my email so i wont look at it, i'm too lazy to follow a quadropolis link). bukz(as evidence by his flame posts, which i'm not going to bother responding to because they detract from the discussion) is too much of an asshole to respond to me with anything other than flaming, and the one time i had contact with mr.floppy, he disappeared.

my reasons for not believing anything has been done is what i've seen in progress. the few new maps that were added either had bad layouts(edifice, arguably stellar) or weren't fixed up accordingly to official standard(whatever that is). old maps still have balance issues and not much has really gotten done all around, and i don't think any of the current mapping developers have enough experience with the maps in matches to know what is exactly wrong with them(its alot more complex than you think it is).

(08 Sep 12, 10:11AM)V-Man Wrote: Sure, let's talk about maps a little bit.
You're complaining about a vague problem, but offering no solution. What exactly is happening that shouldn't? And what do you propose be done differently?

sure, i'll offer a solution but you won't like it.
offer me the ability to add maps to the SVN as well as edit the current ones. any changes can be changed by the other developers back but i guarantee there will be little disagreement. if you don't trust me enough or don't like the idea of undead the dev i can draw up a list of maps that have the potential for official status as well as maps that need to be changed and a vague description of what can be done about its issues.
if bukz or anyone else thinks they can do that better and faster than i, as well as the ability to listen to people who offer their maps to the game, i'd love for them to do it! it would save me alot of effort, but i highly doubt they have the ability to do that as they haven't showcased it so far


(08 Sep 12, 10:11AM)V-Man Wrote: Ludicrous. It's your map, change it how you see fit. No dev should have the right to tell you not to change it.
great, who is going to commit the map for me? bukz? randumkiwi?

(08 Sep 12, 10:11AM)V-Man Wrote: See, more vagueness. That's why I didn't think you'd tested the SVN. Offer constructive suggestions, and this will start going somewhere.
sure, heres a start and just the main things i see wrong. please don't spiral this into a balance discussion because it will go nowhere. these are also the changes i experienced a month or two ago when i last checked SVN, if anything has changed since then then please alert me.
- in general from what i saw all the weapons were weakened ridiculously.
- AR needs to be 20 bullets and stronger, but unable to compete with SMG at a short distance
- SMG needs to be on par with AR's strength, but unable to compete at a long distance. the SMG also needs stronger kickback.
- both weapons should roughly even out at mid range
- shotgun needs to be removed or at least completely overhauled, its way too gimmicky of a weapon.
- helmets are gimmicky and should be removed or reworked. it hurts the sniper way too much
- i don't have enough experience with the carbine(as of yet) to make an educated decision on what to do with it, it would have to be tested by good players in lots of different maps and scenarios to balance correctly.
- sniper needs testing akin to the carbine, i'd say most players don't understand it role or potential completely, that would include me.
changes should very easy to make(trust me, AC is not a hard game to balance, something like starcraft involving a shit load of units or a moba game with 100s of heroes is hard to balance, AC on the other hand has 5 weapons and a pistol.)
again just a reminder don't spiral this into a balance discussion, those are just my opinions at the moment that are subject to change.

(08 Sep 12, 10:11AM)V-Man Wrote: You wanna know something funny? It's the whole community. Those threads you're afraid of are the basis for hammering out a consensus that the devs follow in balancing the weapons. The community says shotgun is OP, guess what -- the shotgun gets a little nerfing. The community says sniper needs more damage, guess what -- the sniper gets more damage. None of these decisions is made by some dev. It's made by the community's ability to form a cooperative opinion, and that's the way it should be.
thats probably why there are so many balance problems. the community as a whole doesn't know it completely, and it appears the devs don't know either. can you name one game where the games' balance is entirely dictated by the community? i know i can't! what the devs SHOULD do is take feedback from the community and consider it, not mould their opinions to shape whatever the average of the community's total opinions ins. if balance is such a problem you're going to need a dedicated dev and some testers to fix it.


(08 Sep 12, 10:11AM)V-Man Wrote: 1) If you think it's so mediocre, GTFO. I really seriously mean it. Stop forcing yourself into a community you hate. Go find a community that loves and appreciates rude remarks and constant negativity.
i'll make an analogy.
do you think everyone in Liberia should pack up and leave because its a shitty place to live compared to the rest of the world? maybe you do, i don't know, but I think that there are problems in Liberia, and as with all problems, they can be fixed. trust me, i wouldn't continually play a game for 5 years if i hated it. its not really about the community.
Thanks given by:


Messages In This Thread
Welcome V-Man - by ärkefiende - 29 Aug 12, 09:14PM
RE: Welcome V-Man - by Aekom - 29 Aug 12, 09:23PM
RE: Welcome V-Man - by Nightmare - 29 Aug 12, 09:50PM
RE: Welcome V-Man - by Oracle - 29 Aug 12, 09:57PM
RE: Welcome V-Man - by Cemer - 29 Aug 12, 11:50PM
RE: Welcome V-Man - by CharlyMurphie - 31 Aug 12, 02:16AM
RE: Welcome V-Man - by Habluka - 29 Aug 12, 11:56PM
RE: Welcome V-Man - by V-Man - 31 Aug 12, 03:56AM
RE: Welcome V-Man - by Cemer - 31 Aug 12, 05:44AM
RE: Welcome V-Man - by Nightmare - 31 Aug 12, 06:27AM
RE: Welcome V-Man - by paulmuaddibKA - 29 Aug 12, 11:59PM
RE: Welcome V-Man - by Edward - 30 Aug 12, 12:31AM
RE: Welcome V-Man - by X-Ray_Dog - 30 Aug 12, 12:52AM
RE: Welcome V-Man - by Ronald_Reagan - 30 Aug 12, 03:46AM
RE: Welcome V-Man - by Jg99 - 30 Aug 12, 03:55AM
RE: Welcome V-Man - by jAcKRoCk* - 30 Aug 12, 04:40AM
RE: Welcome V-Man - by Bukz - 30 Aug 12, 04:42AM
RE: Welcome V-Man - by Armed - 30 Aug 12, 05:06AM
RE: Welcome V-Man - by Droid - 30 Aug 12, 05:33AM
RE: Welcome V-Man - by Link - 30 Aug 12, 05:40AM
RE: Welcome V-Man - by MykeGregory - 30 Aug 12, 07:11AM
RE: Welcome V-Man - by Ronald_Reagan - 30 Aug 12, 07:17AM
RE: Welcome V-Man - by MorganKell - 30 Aug 12, 10:27AM
RE: Welcome V-Man - by Orynge - 30 Aug 12, 01:07PM
RE: Welcome V-Man - by Oracle - 30 Aug 12, 05:50PM
RE: Welcome V-Man - by Sepehr - 31 Aug 12, 03:21PM
RE: Welcome V-Man - by Bukz - 01 Sep 12, 03:31AM
RE: Welcome V-Man - by Waffles - 01 Sep 12, 06:25AM
RE: Welcome V-Man - by applecake - 02 Sep 12, 04:27PM
RE: Welcome V-Man - by #LuCiF3R# - 02 Sep 12, 11:16PM
RE: Welcome V-Man - by evanzo23 - 03 Sep 12, 09:42PM
RE: Welcome V-Man - by Undead - 05 Sep 12, 06:54AM
RE: Welcome V-Man - by V-Man - 05 Sep 12, 07:11PM
RE: Welcome V-Man - by MykeGregory - 06 Sep 12, 09:30AM
RE: Welcome V-Man - by Vermi - 06 Sep 12, 11:01AM
RE: Welcome V-Man - by V-Man - 06 Sep 12, 11:58PM
RE: Welcome V-Man - by Edward - 07 Sep 12, 12:34AM
RE: Welcome V-Man - by V-Man - 07 Sep 12, 03:00AM
RE: Welcome V-Man - by Nightmare - 07 Sep 12, 04:21AM
RE: Welcome V-Man - by Undead - 07 Sep 12, 11:22AM
RE: Welcome V-Man - by Cemer - 07 Sep 12, 11:57AM
RE: Welcome V-Man - by V-Man - 07 Sep 12, 01:51PM
RE: Welcome V-Man - by Undead - 08 Sep 12, 02:54AM
RE: Welcome V-Man - by V-Man - 08 Sep 12, 10:11AM
RE: Welcome V-Man - by tempest - 08 Sep 12, 11:00AM
RE: Welcome V-Man - by Bukz - 08 Sep 12, 01:44AM
RE: Welcome V-Man - by Vermi - 07 Sep 12, 02:31PM
RE: Welcome V-Man - by V-Man - 07 Sep 12, 04:43PM
RE: Welcome V-Man - by Nightmare - 07 Sep 12, 08:15PM
RE: Welcome V-Man - by Ronald_Reagan - 08 Sep 12, 12:39AM
RE: Welcome V-Man - by Edward - 08 Sep 12, 01:11AM
RE: Welcome V-Man - by Bukz - 08 Sep 12, 03:11AM
RE: Welcome V-Man - by Cemer - 08 Sep 12, 05:43AM
RE: Welcome V-Man - by Bukz - 08 Sep 12, 04:23PM
RE: Welcome V-Man - by V-Wifey - 08 Sep 12, 04:46AM
RE: Welcome V-Man - by Habluka - 08 Sep 12, 11:03AM
RE: Welcome V-Man - by Ronald_Reagan - 08 Sep 12, 08:43AM
RE: Welcome V-Man - by Undead - 08 Sep 12, 10:26AM
RE: Welcome V-Man - by MorganKell - 08 Sep 12, 10:35AM
RE: Welcome V-Man - by Edward - 08 Sep 12, 01:19PM
RE: Welcome V-Man - by ElCrema - 08 Sep 12, 02:14PM
RE: Welcome V-Man - by Vanquish - 08 Sep 12, 02:47PM
RE: Welcome V-Man - by pweaks - 08 Sep 12, 03:02PM
RE: Welcome V-Man - by Ronald_Reagan - 08 Sep 12, 04:56PM
RE: Welcome V-Man - by ärkefiende - 08 Sep 12, 10:44PM