Unhit rate measurement server
#17
(10 Jan 12, 09:29PM)ElCrema Wrote: Guess this is the "weird AR lag feeling kinda thing" I used to complain when the tests for 1.1 started and eventually got used to it...

Got a question thou: With this hitdrops ending and most of players having a better accuracy with auto weapons won't the whole balance issue be severely affected?
Its already nasty to play sniper vs AR with players having an 20% hitdrop in average I wonder how bad will be when there is none...

Yeah I've complained also since start of 1.1, but everyone just said: 'QQ you're noob kkkk jaja learn 2 play'

Dude, players from w00p like w00p|Newbie are getting 0% drops anyway, ON UNFIXED servers, how is that fair to begin with? They're essentially playing every server like it's fixed. Why should his weaker aim result in greater scores over me and even you because players like you and I are losing 15%/20% of bullets on hlin and other popular match servers. Dam gets 2.6% dropped, and Horus little over 6% - in reality, to them they lose almost nothing.

Clearly it effects some worse than others. Also, this bug doesn't effect accuracy - since your client will still register hits still even if they are dropped, e.g. fire 5 shots, 2 hit. But it could say 5/5.

(10 Jan 12, 09:32PM)MasterKaen Wrote: I think this is already fixed in SVN? Anyway, I added some stuff. See first post.

I found another bug in 1.1 recently where bullets are passing THROUGH the player instead of hitting them, I assume no-one picked up on this before because it is just counted as a missed shot. However I doubt this has been fixed in SVN - more work to be done yet.
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Messages In This Thread
Unhit rate measurement server - by MasterKaen - 10 Jan 12, 09:58AM
RE: Unhit rate measurement server - by Marti - 10 Jan 12, 07:33PM
RE: Unhit rate measurement server - by macm - 10 Jan 12, 08:26PM
RE: Unhit rate measurement server - by Jason - 10 Jan 12, 08:53PM
RE: Unhit rate measurement server - by ElCrema - 10 Jan 12, 09:29PM
RE: Unhit rate measurement server - by Jason - 11 Jan 12, 12:59AM
RE: Unhit rate measurement server - by tempest - 11 Jan 12, 11:07AM
RE: Unhit rate measurement server - by V-Man - 10 Jan 12, 11:56PM
RE: Unhit rate measurement server - by Edward - 19 Jan 12, 03:55AM
RE: Unhit rate measurement server - by ParryHotter - 19 Jan 12, 04:16AM
RE: Unhit rate measurement server - by macm - 24 Jan 12, 12:47AM
RE: Unhit rate measurement server - by RCJD - 24 Jan 12, 02:36AM
RE: Unhit rate measurement server - by al3rt - 24 Jan 12, 09:21PM
RE: Unhit rate measurement server - by Jg99 - 25 Jan 12, 12:53AM
RE: Unhit rate measurement server - by W@rr!0r - 25 Jan 12, 06:11AM
RE: Unhit rate measurement server - by lucky - 26 Jan 12, 04:55AM
RE: Unhit rate measurement server - by al3rt - 26 Jan 12, 05:58PM
RE: Unhit rate measurement server - by Iguana - 28 Jan 12, 04:25AM
RE: Unhit rate measurement server - by Benson - 28 Jan 12, 01:34AM
RE: Unhit rate measurement server - by tempest - 28 Jan 12, 12:48PM
RE: Unhit rate measurement server - by tempest - 28 Jan 12, 08:01PM
RE: Unhit rate measurement server - by tempest - 29 Jan 12, 01:35AM