Feedback/Bug-Reports for AssaultCube v1.1
(10 Aug 10, 08:46AM)IAF|@cid Wrote: 3) Helmets are making too much chaos i mean single armour was enough. It really effects the planning now and this also makes game slow or atleast remove some helmets from games like shine its like armour everywhere.

"it really effects the planning now"
That's the idea.

"makes the game slow"
Often, they're enroute of where you're going. Most are a second or two out of the way, at worst. If they make it harder for you to frag opposing players, then tough sh*t, become a better player :P

"games like shine"
There's 2 armour in shine, and 3 helmets. There's 3 main routes, 1 helmet is on each of the main routes. One armour is situated in the middle, the other in a tough spot which needs a lot of jumping to get to.

ac_douze
There are 2 armour, one in each base. 2 helmets, 1 requires a running jump from one of the bases to get, the other, is above the health pack on the platform, and requires the player to stand still, and jump to get it, leaving them vulnerable.


ac_power
(not going to mention armour now...) helmets: 3x.
One requires standing still on a platform and jumping, or rifle jump to get, and is in an area close to CLA base, where there is commonly concentration of rvsf vs cla fighting, leaving the player getting it, vulnerable.

The next is in the same area, but closer to RVSF, in a spot where the common confrontation also occurs placed where either team could equally manage to get it.

Next one is behind a very big pillar, again, in the place where a lot of confrontation occurs, on the opposite side of the map.




If you want to find out where the new helmets all are, use this command:
/particlesize 500; closestenttype "helmet"; entstats; toggleconsole

Read the console to find out how many helmets there are, then go to edit mode (press E), and fly around the map to the orange sparklys (which will now be really big).

(Use this command to reset that: /particlesize 100; closestenttype ""; toggleconsole )
Thanks given by:


Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by RandumKiwi - 11 Aug 10, 07:07PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM