Feedback/Bug-Reports for AssaultCube v1.1
(09 Aug 10, 05:25PM)oceanus Wrote: http://www.youtube.com/watch?v=aIRQlsrDXOY

I did not investigated this... but i bet a beer the guy does not have the right map and did not typed /getmap for some weird reason.


Sebacious... let me comment your comments:
(09 Aug 10, 05:39PM)sebacious Wrote: 1) Filling the map with armor reduces the amount that skill factors into the game (unless you count remembering to pick up armor as a skill). This is because it makes it impossible to strategize as to how much it will take to frag an opponent.
In some level I agree. I did not liked to see the maps filled with helmets... I think the servers should auto-block if there are too much armors in a small area (some maps have 4 helmets + 2 armors!!). But I think the armors+helmets increased the level of the game... now you are never sure if you will kill an enemy with sniper+2xpistol or you will need something like sniper+3xpistol+nade. This augments the value of the skill.

Quote:2) Nerfing the sniper leaves smg as the only viable weapon for small-sided matches. The lowered kick on the AR, is nice, but it makes it the same kind of weapon as the smg. Perhaps I'm alone in this, but, I want my sniper back -- I'm bored without it.
The only change over the sniper was to reduce it to 80 of damage, forcing the sniper to do sniper+pistol+pistol (which was balanced by increasing the accuracy of the pistol). So, I do not understand your point here.

Quote:3) The carbine could work, but you need to decrease the time between shots by about 5 milliseconds to make it viable against a pro with an smg. (also, does it have to sound like an air rifle?) Alternatively, if the carbine could HS, that might balance it as well.
I do not understand how 5 ms will help in a 700 ms for attack delay...

Quote:4) I can't believe you're rewarding people who run through maps like ac_mines with a shotgun by giving them a gib for full shots. I would have reduced the maximum a shotgun can do to 99hp. Then the noobs could still have the satisfaction of running up their frags, while still giving the rest of us a chance to run by them when starting with full health.
In some way I agree here too... but the main reward is a visual effect. If we remove the gib, they will continue to kill with one shot... but imo there is more sense to gib if it is a "one shot one kill" in fresh spawned targets (100hp).

Quote:PS) I do like what you've done with the nades.

Tbh, i do not like it too.... but I like it much more than the previous system, since now we disrupted the nade spam.



(10 Aug 10, 12:34AM)M__Stayla Wrote: 1. too much armor.
agree
Quote:sniper is really a unusefull weapon.
disagree... to the good sniper, it is the same weapon... to the random unskilled player, all weapons got "harder" to handle due to the extra armor
Quote:how many said: if you don't hs, you lost.
disagree... dodge, run and change to pistol, nade or knife... good snipers will "pwn"
Quote:i think Sniper and smg should be like in 1.0.4
sniper is quite the same... smg is a bit better
Quote:the most powerfull weapons,
disagree... you are defending the unbalance between the weapons
Quote:or just same good like AR or shotgun
now they are quite the same.... the weapons are better balanced now
Thanks given by:


Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brahma - 10 Aug 10, 02:56AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM