09 Aug 10, 07:33PM
(09 Aug 10, 05:39PM)sebacious Wrote: 1) Filling the map with armor reduces the amount that skill factors into the game (unless you count remembering to pick up armor as a skill). This is because it makes it impossible to strategize as to how much it will take to frag an opponent.
2) Nerfing the sniper leaves smg as the only viable weapon for small-sided matches. The lowered kick on the AR, is nice, but it makes it the same kind of weapon as the smg. Perhaps I'm alone in this, but, I want my sniper back -- I'm bored without it.
PS) I do like what you've done with the nades.
1) I am glad I am not the only one who shares this feeling
2) the same kind, but in completely different values (including on klevar terms ofc).
PS) indeed.
i'd like to know if a wiki info comes on future making a table of gun stats including recoil/spread/ms per shoot and others values for each gun.