Feedback/Bug-Reports for AssaultCube v1.1
#58
(06 Aug 10, 12:26PM)jamz Wrote: a maximum height check was introduced to prevent excessively high (therefore, choppy) maps being played in servers
Hm.

I don't like the idea of artifical limits introduced to an already fairly limited engine. I honestly think this does more bad to good maps and creativity than it does good as far getting rid of crappy maps is concerned. There are so many other ways of making crappy/laggy maps (and these already exist in numbers), I can't see this being effective at all... masterserver moderation (getting rid of servers that have bad maprots) and other checks like ability to vote in a map only once every, say, hour or so would do a lot better job.

Another idea that occurred me is a (server-specific) map whitelist, where these whitelisted maps exist on the server and are secured like officials (so people won't try to upload shit maps with fake names). Then you could have a limit that allows voting in non-whitelisted maps only every so often.
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Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by JMM - 06 Aug 10, 01:07PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM