Feedback/Bug-Reports for AssaultCube v1.1
#54
(06 Aug 10, 11:37AM)JMM Wrote: ...what happened to desert2 and why.
You can see what happened, and it was because a maximum height check was introduced to prevent excessively high (therefore, choppy) maps being played in servers. ac_desert2 exceeded this, so (original author) nieb was, as far as I'm aware, asked to reduce the overall height.

edit: I'm slightly wrong here. stef pointed out that the current ac_desert2 was uploaded, by nieb, long before the maximum height restriction was in place. It seems nieb just prefers the map that way.
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Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by jamz - 06 Aug 10, 12:26PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM