Feedback/Bug-Reports for AssaultCube v1.1
#51
I feel that the combined effect created by putting a new armor type in and adding pickups of the new armor on top of the old armor pickups and the nerfing of smg and sniper made the weapons a bit too powerless. The old weapon stats + new armor would have made a great game and the new weapon stats + old armor would have too. Both combined make it a bit too slow to kill anyone who has walked past a helmet, which is most players in 2:2 and 3:3 clan games.

Also... when I saw the helmet in the desert3 cla base I ensued in a mixture of laughing hysterically and crying :X (I.e. please consider changing that for desert3. And: I haven't tried it in teamgames yet, but desert seems to be rebalanced a tad better, even tho by feel I'd suggest removing a health from the well and putting it near the rvsf base which could also do with a nade pickup. cla should gain an ammo pickup in return.)
Thanks given by:


Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Panda - 06 Aug 10, 10:12AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM