Feedback/Bug-Reports for AssaultCube v1.1
#42
(05 Aug 10, 11:15PM)Luc@s Wrote: About the gameplay, I would say that it became a pickup-hunt. And a bit hard to understand. Some newcomers might be disgusted by the fact they need to shot much more than their ennemy - without knowing why.

Ac was always designed as a pickup-heavy game, just like the old-time fps'es. Or what do you think pickups are for after all? Granted, due to our stupidity, we messed up the armours and didn't notice until after 1.0, but it's now fixed, and works the way it was always intended.
Still, people still seem to be confusing this with a tactical shooter. I still see players just run past pickups as if they were mere decoration... what you call "pickup-hunt" is a vital part of the concept behind ac. Learn to control the armours and helmets, and you will have an advantage, just like in doom/quake/hl/cube etc etc...
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Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by makkE - 05 Aug 10, 11:50PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM