Feedback/Bug-Reports for AssaultCube v1.1
I do not believe that it should matter tbh, the only setting that seems to affect mapshots at all is screenshottype:

main.cpp Wrote:void mapshot()
{
string suffix;
switch(screenshottype)
{
case 2: copystring(suffix, "png"); break;
case 1: copystring(suffix, "jpg"); break;
case 0:
default: copystring(suffix, "bmp"); break;
}
defformatstring(buf)("screenshots/mapshot_%s_%s.%s", behindpath(getclientmap()), timestring(), suffix);
switch(screenshottype)
{
case 2: png_screenshot(buf,true); break;
case 1: jpeg_screenshot(buf,true); break;
case 0:
default: bmp_screenshot(buf,true); break;
}
}

and of course some stuff in the individual screenshot functions like:

main.cpp Wrote:if(mapshot)
{
extern GLuint minimaptex;
if(minimaptex)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, minimaptex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, tmp);
}
else
{
conoutf("no mapshot prepared!");
return;
}
}

I seem to recall mapshots working fine for me in 1104, i'll have a thorough test of it all when I get a chance though.
Thanks given by:


Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Bukz - 08 May 11, 04:30PM