Feedback/Bug-Reports for AssaultCube v1.1
RE: all-corner-cubes - my research so far shows it's only possible to do these on even-numbered grid-vertices. 0, 2, 4, ... but not on 1, 3, 5, ... - but I have yet to find a way to make it possible on all, or why in fact this is impossible ATM. I'm going to keep looking.
Mixing floor-/ceiling-heightfields is never going to be possible - that's just one of the limits where the cube1-engine get's it's speed from; my tests were done on a "/newmap" with simply trying to create the all-corner-cubes as shown in the picture - it fails every 2nd vertex .. gotta speak to eihrul - but that means I gotta be awake & alert late, sadly not something I can do currently .. actually - already falling asleep on the walfejkowhe .. errh - keyboard here already!

RE: maxroll - then we'll just limit that VAR more, it's a pain anyway (IMHO) - at least it doesn't still keep getting forced on you when watching a demo as it was done a while back ;-)
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Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by flowtron - 22 Mar 11, 09:58PM