Feedback/Bug-Reports for AssaultCube v1.1
(27 Jan 11, 07:55PM)makkE Wrote: It was a glitch in the original model's clip setting (before there were proper clip brushes).

Before we knew it, people got used to these being passable. Clipping them off would have led to problems, since mappers had already starting to see them as intentionally passable. I know it's weird, but it's one of these things that happen to hobbyist game designers :)

So, would replacing some of the fences with an open fence mapmodel be a good solution?

At least that way it would look less glitchy.

[offtopic] Really, I'm quite surprised that the existing maps never get changed any (besides adding new pickups, of course) I can't think of any particular places that need changing at the moment, but it definitely could be open for discussion [/offtopic]
Thanks given by:


Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by VenteX - 28 Jan 11, 05:50AM