Feedback/Bug-Reports for AssaultCube v1.1
1) Bots are often given duplicate client numbers.
2) The pstat commands ignore bot client numbers and instead refer to each bot as a number in sequence (bots with cn 1, 3, 5, 7, and 9 will respond to pstat commands with arguments of 1, 2, 3, 4, and 5, respectively.)
(These bugs are only apparent when bots get kicked and/or new ones connect, since they are given client numbers in sequence.)
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Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by V-Man - 22 Jan 11, 03:54PM