Feedback/Bug-Reports for AssaultCube v1.1
(13 Jan 11, 01:24PM)|BC|Wolf Wrote: It's just the game's physics. Not much we can do.
(13 Jan 11, 01:53PM)Gibstick Wrote: I was taught to use solid walls at least 3 cubes thick to prevent this, although it actually takes 5 or so.
I had asked that question before, so it's good to know that there is a solution. However, does this mean mappers are indeed the only ones who can fix it? There's no way to solve it universally within the code?
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Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by eftertanke - 13 Jan 11, 03:59PM