13 Jan 11, 03:59PM
(This post was last modified: 13 Jan 11, 04:01PM by eftertanke.)
(13 Jan 11, 01:24PM)|BC|Wolf Wrote: It's just the game's physics. Not much we can do.
(13 Jan 11, 01:53PM)Gibstick Wrote: I was taught to use solid walls at least 3 cubes thick to prevent this, although it actually takes 5 or so.I had asked that question before, so it's good to know that there is a solution. However, does this mean mappers are indeed the only ones who can fix it? There's no way to solve it universally within the code?