Feedback/Bug-Reports for AssaultCube v1.1
lol.
It was because I forgot that "bind" actually binds a key and command together, while "keybind" probes the contents of a given key.
I was trying to use the "add2bind" command instead of "add2eachbind" command from tools.cfg. The first one probes a given key, while the second one searches for a given string in the keys. I figured out that it was throwing an exception when I extended the commands manually and saw myself typing "keybind reload," causing me to facepalm.

It makes sense that if there's no provision for a non-keymapped argument, "keybind" will throw a fit (but maybe not an exception).
Thanks given by:


Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by V-Man - 13 Jan 11, 05:33AM