Feedback/Bug-Reports for AssaultCube v1.1
(29 Aug 10, 01:28AM)anywaste Wrote: One thing that I don't get and have not seen adequately explained -- why is there now this limitation on what maps can be played? I saw somewhere above something about high ceilings causing a problem, but I have never experienced this. The only other explanation I've seen is that people were playing "weird maps," but this seems quite subjective. If you don't like a map, just don't play it. Why do we need to keep the people who do like the "weird" maps from playing them as well? Personally I think the weird user created maps were one of the cooler things about AC, even though yes, some of them were really irritating.

The default maps are all very small, compared to something like say, HeadshotCity. I think the bigger maps allow a different playing style that was a lot of fun as well...

Somehow my original comment got sidetracked to all this talk about 24 hour t/osok servers. But what I really was hoping for was some insight into why certain maps were banned, or rules were made as to what kind of maps were allowed. Anyone?
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Messages In This Thread
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by paulryant - 24 Sep 10, 07:30AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 12:11PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by Brett - 13 Aug 10, 05:00PM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by anywaste - 30 Aug 10, 07:15PM
free wii games - by simaholic - 13 Sep 10, 03:55PM
Yellow Light of Death - by pennyshaq - 14 Sep 10, 07:10AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by crashboat - 14 Sep 10, 08:23AM
RE: Feedback/Bug-Reports for AssaultCube v1.1 - by airsoftguns - 21 Sep 10, 12:00PM
Death Crash? - by Nate____God - 01 Oct 10, 10:01PM