Some notes concerning the course of AC
#47
(25 Jun 10, 11:57AM)Mr.Floppy Wrote: If you do not understand any of what discribed above, you should consider well if you are qualified to take part in such discussion ...

Nicely said "shut up". There is only one direction. :D

I dont want to discuss about quality atributes, it is mappers' stuff.
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Starcraft 2/starcraft - http://sc2.nibbits.com/maps/
see what is possible to do with starcraft, very good sites are www.iccp.com, you can play soccer, poker, pokemons etc. and ofc normal starcraft tournament official maps, you can create server with custom maps, regulation is made by choosing type of maps

TrackMania - http://forum.trackmania.cz/viewtopic.php?t=247
very good game many many very nice custom maps, you have your textures, songs and cars in maps, i remember very good formula 1 mod in USA servers:)

Wolfenstein ET - http://returntocastlewolfenstein.filefro...sions;4856
- i was very often shocked what i can play in this game :P

Assault Cube - quadropolis.us and akimbo, but in game you can see only ctrl+c ctrl+v maprots from "nice", "100%", "important" community members. No one have balls to create thematic original servers with custom maps. ac_dust and ezjemvill isn't what i mean. Training server for aim, for moves, for 1v1. Space maps, ship maps, western maps, etc. Here is only ac_complex and ac_desert style. :/ People more thematic maps! For example i created [aCKa]Pirate server, but i found only 4 maps for this theme. (3 of them lags) :/ Noobs in each game like custom maps, because in default maps are better players. This was obvious after 1.0 release. (0.93 players just pwn them there) And nobody is attacking on default game maps, it is impossible and who thinks it he is paranoid. For example Gema maps is very interesting mod of AC and succesfull.
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Messages In This Thread
RE: Some notes concerning the course of AC - by Alien - 25 Jun 10, 04:42PM