Basic Cubescript: Variables
#40
Oh. :/
Well somehow the game does it. I mean what is currently being used to play the sounds slower and lower pitch?

Also, I'm using SVN -- I realize that's causing some different views on some things, e.g. V-Man saying I need the execdir scripts when apparently SVN does it automatically:
Quote:// All .cfg files placed in this /scripts/ directory, will be automatically
// executed when you start AC.

I got some really cool scripts going well. I only realized that I'm using commands only available in the new version of AC :/ (Speaking of which, I never see anyone on SVN servers, ever :/ )

V-Man if you're reading this thank you for the help regarding CS syntax :)
It's gone farther than you probably think ;)
Thanks given by:


Messages In This Thread
RE: Basic Cubescript: Variables - by V-Man - 28 Nov 11, 10:38AM
RE: Basic Cubescript: Variables - by V-Man - 28 Nov 11, 09:06PM
RE: Basic Cubescript: Variables - by V-Man - 29 Nov 11, 12:44AM
RE: Basic Cubescript: Variables - by V-Man - 29 Nov 11, 05:41AM
RE: Basic Cubescript: Variables - by V-Man - 30 Nov 11, 05:30PM
RE: Basic Cubescript: Variables - by V-Man - 01 Dec 11, 03:50AM
RE: Basic Cubescript: Variables - by tempest - 01 Dec 11, 03:17PM
RE: Basic Cubescript: Variables - by V-Man - 02 Dec 11, 12:55PM
RE: Basic Cubescript: Variables - by Felix-The-Ghost - 03 Dec 11, 04:18AM
RE: Basic Cubescript: Variables - by V-Man - 03 Dec 11, 07:37AM
RE: Basic Cubescript: Variables - by Bukz - 03 Dec 11, 01:11PM
RE: Basic Cubescript: Variables - by V-Man - 04 Dec 11, 06:43AM
RE: Basic Cubescript: Variables - by V-Man - 04 Dec 11, 11:21PM
RE: Basic Cubescript: Variables - by V-Man - 05 Dec 11, 10:37AM
RE: Basic Cubescript: Variables - by V-Man - 12 Dec 11, 10:27PM