you have to create more complex benchmarks for the engine than map with few rooms. If you optimize engine with small rooms, one map with bigger room can corrupt your game. There are more restrictions which are out of sense "engine limitations". All we know the engine can handle all these maps, only you just don't want. In the game there were always people who wanted FPS and others who wanted to explore maps from various authors.
Three years the game is flooded with maps in limits of Cube 1 map editor (it means large maps, high maps and entity free) and now you decide everything is wrong. :) Come on ! Your limits create boring FPS with similar variations of maps.
Three years the game is flooded with maps in limits of Cube 1 map editor (it means large maps, high maps and entity free) and now you decide everything is wrong. :) Come on ! Your limits create boring FPS with similar variations of maps.