[Mapmodels] Bow window
#16
If there were two separate mapmodels meant to cooperate in a specific way (but have separate textures), they could be placed as though they were a single mapmodel, using a script that ties them together.
Thanks given by:


Messages In This Thread
[Mapmodels] Bow window - by Cleaner - 15 Nov 11, 01:51PM
RE: [Mapmodels] Bow window - by Dementium4ever - 15 Nov 11, 03:35PM
RE: [Mapmodels] Bow window - by ExodusS - 15 Nov 11, 06:08PM
RE: [Mapmodels] Bow window - by Andrez - 15 Nov 11, 06:44PM
RE: [Mapmodels] Bow window - by MykeGregory - 15 Nov 11, 06:52PM
RE: [Mapmodels] Bow window - by Cleaner - 15 Nov 11, 07:16PM
RE: [Mapmodels] Bow window - by Lantry - 15 Nov 11, 07:33PM
RE: [Mapmodels] Bow window - by Cleaner - 15 Nov 11, 07:58PM
RE: [Mapmodels] Bow window - by Lantry - 16 Nov 11, 12:54AM
RE: [Mapmodels] Bow window - by Cleaner - 16 Nov 11, 07:41AM
RE: [Mapmodels] Bow window - by Mr.Floppy - 16 Nov 11, 12:37PM
RE: [Mapmodels] Bow window - by flowtron - 16 Nov 11, 01:02PM
RE: [Mapmodels] Bow window - by Cleaner - 16 Nov 11, 01:05PM
RE: [Mapmodels] Bow window - by Lantry - 16 Nov 11, 10:56PM
RE: [Mapmodels] Bow window - by Mr.Floppy - 17 Nov 11, 12:32PM
RE: [Mapmodels] Bow window - by V-Man - 17 Nov 11, 05:23PM
RE: [Mapmodels] Bow window - by MykeGregory - 17 Nov 11, 06:54PM