07 Nov 11, 04:18PM
Hm, should be no problem, there are thousands of plug-ins for GMAX ;)
If not, convert it with MM3D to a .obj , open it with Blender, and then convert it to a .3DS :D
If not, convert it with MM3D to a .obj , open it with Blender, and then convert it to a .3DS :D