Different texture sizes - why? :( [Solved]
#11
So, at the end of all i solved this problem by next way:

in Photoshop:
1. Re-tile original 128x128 texture to 256x256
2. Shift new texture throug the one of the axis (vertical in my case) by 32! px with 'wrapping around' pixels mode. 32px is to avoid 2px shifting (flowtron told about this) - see the green arrows at screenshot.
in GameEditor:
3. Adjust rotating angle of mapmodel (90 degrees in my case)
Thats all. Looks not bad, i think :)

[Image: accubesvsmapmodelsdone.jpg]

Thanks for all to help me.
Sincerely yours drdr aka FANTOMAS.UA at gameservers
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Messages In This Thread
RE: Different texture sizes - why? :( [Solved] - by FANTOMAS.UA - 07 Sep 11, 09:09AM