Poll: you want new features in AC? (you can turn on/off in game menu)
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new graphics effects, like shell drops,better explosion, cs contracting crosshairs, blood,bullet impacts...
10.45%
7 10.45%
head shot for all guns,(head= more damage, torso = normal, extremities= low),
10.45%
7 10.45%
cod aim = no kickback, good for campers(ctf or tm)
1.49%
1 1.49%
new weapons(combat pistol?.. or super shotgun/grenade launcher.. ok, a weapon that does not interfere the balance .)
7.46%
5 7.46%
the possibility of use different skins/models for each team(like cube2, exemple, blue hands x red hands or m4 x ak, wood Smg x black Smg, same weapon, but, different skins), in defalt, both teans use the same weapon/hand skin
5.97%
4 5.97%
huum, no thanks..
64.18%
43 64.18%
Total 67 vote(s) 100%
* You voted for this item. [Show Results]

some suggestions for ac(graphic and gameplay)
Quote:That is not an excuse for trying to make a game more like another game when it doesn't need to be.
ideas that can be adapted to the AC, and work well in the game ; )

Quote:owever, it isn't a slow one in terms of the amount of action and the time it takes to die. Play some Sauerbraten. That game is pretty fast.

Yes, AC is much more like a semi-realistic/arcade game. That's exactly what I implied, if not stated rather explicitly.

i like sauer 2, i like more the single player, or stagib in multiplayer(i dont like no reload weapons XD).
for ac, I suggest something different

Quote:What does that have to do with AssaultCube?
simple, I have no problem in getting "some" ideas of CS in AC(like cs aim, or diferent damage location for head/chest/arms-legs, all can be adapted for AC, exemple: head shot = more damage, not necessarily 1 hit kill)

Quote:AssaultCube isn't ANY of those games. It's AssaultCube.
some ideas can be adapted for AC

Quote:K, I've lost all hope in you.
just do not lose faith in yourself XD

Quote:Stop straw manning. I never said I did not care about realism. I clearly stated "realistic enough". Gameplay is far more important than realism.

[quote]And yes, makkE has said that before.
Gameplay is important, but also a bit of realism is important, and not talk about graphics, I talk about details(exemple, firearms drop shells, yes?)

Quote:1. You don't play enough.
2. You don't know how to play.

I've been playing AC since 2007. The version where the shotgun was too powerful was 1.1.0.0.
I played enough to have some ideas that can improve the game, just ask to be analyzed and tested, i playing a short time, I get good scores on the servers.

Quote:Okay, go and do it. Don't come to the forums asking for things to be done for you. If you think you're so intelligent, do it yourself.
no, im sexy

Quote:So, you're suggesting these ideas for the devs to listen in and follow through on - but if they don't like it, wouldn't that mean anything?

You obviously don't get what any of us are trying to say, and you obviously haven't played in the competitive side of the game.

I hope I don't come off sounding arrogant and mean, I'm just being really blunt here.
means they are not convinced of something, that does not mean they can not change your mind(they have added rifle, and they said that would not add new weapons).

everything can be debated or discussed. something like a explosive weapon, may be something totally new to the game, which would help improve the game in its simplicity.

see the exemple of baboo violent(assaut cube 2d with ballls : P), 3 explosives weapons work fine in this game(rocket launcher, grenade and molotov).

maybe, a grenade launcher that fires nades a long distance can be a good idea.

Thanks given by:


Messages In This Thread
RE: cod ac? o.0 - by #M|A#Wolf - 28 Jul 11, 07:01AM
RE: cod ac? o.0 - by wolfbr - 28 Jul 11, 07:12AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 08:23AM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 12:47PM
RE: cod ac? o.0 - by MCS - 28 Jul 11, 08:35AM
RE: cod ac? o.0 - by Orynge - 28 Jul 11, 10:52AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 12:59PM
RE: cod ac? o.0 - by Andrez - 28 Jul 11, 01:06PM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 06:00PM
RE: cod ac? o.0 - by wolfbr - 29 Jul 11, 11:12PM
RE: cod ac? o.0 - by Viper - 29 Jul 11, 11:31PM
RE: cod ac? o.0 - by Cleaner - 30 Jul 11, 12:05AM
RE: cod ac? o.0 - by Cactus - 15 Aug 11, 04:20AM
RE: cod ac? o.0 - by Nightmare - 30 Jul 11, 12:35AM
RE: cod ac? o.0 - by wolfbr - 30 Jul 11, 01:25AM
RE: cod ac? o.0 - by hamolton - 31 Jul 11, 11:23PM
RE: cod ac? o.0 - by CharlyMurphie - 01 Aug 11, 01:10AM
RE: cod ac? o.0 - by ExodusS - 01 Aug 11, 02:01AM
RE: cod ac? o.0 - by wolfbr - 01 Aug 11, 04:24AM
RE: cod ac? o.0 - by ExodusS - 02 Aug 11, 11:58AM
RE: cod ac? o.0 - by XKluTcHM0nSt3RX - 01 Aug 11, 06:37PM
RE: cod ac? o.0 - by lucky - 01 Aug 11, 06:48PM
RE: cod ac? o.0 - by Nightmare - 01 Aug 11, 07:28PM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 02:29AM
RE: cod ac? o.0 - by #M|A#Wolf - 02 Aug 11, 06:25AM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 08:19PM
RE: cod ac? o.0 - by hamolton - 02 Aug 11, 09:17PM
RE: cod ac? o.0 - by wolfbr - 13 Aug 11, 04:31AM
RE: cod ac? o.0 - by Razta - 13 Aug 11, 05:12AM
RE: cod ac? o.0 - by Nightmare - 13 Aug 11, 07:03AM
RE: cod ac? o.0 - by jAcKRoCk* - 13 Aug 11, 09:11AM
RE: cod ac? o.0 - by Orynge - 13 Aug 11, 09:22AM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 02:44AM
RE: cod ac? o.0 - by hamolton - 14 Aug 11, 03:39AM
RE: cod ac? o.0 - by jAcKRoCk* - 14 Aug 11, 08:00PM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 03:51AM
RE: cod ac? o.0 - by Finnegan - 15 Aug 11, 12:18AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:00AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:32AM
RE: cod ac? o.0 - by jamz - 15 Aug 11, 12:09PM
RE: cod ac? o.0 - by Nightmare - 15 Aug 11, 01:15PM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 02:48PM
RE: cod ac? o.0 - by #M|A#Wolf - 15 Aug 11, 04:21PM
RE: cod ac? o.0 - by RIPBillyMays - 15 Aug 11, 08:47PM
RE: cod ac? o.0 - by Orynge - 15 Aug 11, 11:50PM
RE: cod ac? o.0 - by RIPBillyMays - 16 Aug 11, 07:26PM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 06:06AM
RE: cod ac? o.0 - by Orynge - 17 Aug 11, 07:58AM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 05:18PM
RE: cod ac? o.0 - by Waffles - 17 Aug 11, 10:43PM
RE: cod ac? o.0 - by wolfbr - 18 Aug 11, 02:34AM
RE: cod ac? o.0 - by Viper - 18 Aug 11, 05:53AM
RE: some suggestions for ac(graphic and gameplay) - by wolfbr - 07 Sep 11, 03:26AM