02 Jul 11, 12:53PM
(This post was last modified: 02 Jul 11, 12:56PM by Roflcopter.)
@|BC|Wolf You seem to be arguing that we should accept that the team shown at the top wins (except with identical flags, frags, deaths and score). I agree with that, and that's how it currently is, but I am proposing a change. You say "[t]hat's the way it is" but I think it matters more whether it's "the way it should be" which your post didn't address.
Score is fine for public games, but useless and never intended for matches. Having stats like frags or deaths count towards score rewards "ratio-whoring". Score is not representative of much, especially not in matches where teamwork is much more subtle than covering the flag carrier, and would also encourage camping and some other things I believe.
In contrast, if two teams do have the same number of flags after 15 minutes then clearly the match was very close. I don't think it's very meaningful to say "team A got more frags so they did better" since one could also argue that "team B didn't kill as much and did as well so they must have coordinated better".
The game should have clear objectives (in CTF that's flags) and stop allowing us to win CTF like it's DM with longer respawns. We beat By3 yesterday on ac_depot this exact way: 0-0 flags, we won on frags. We never even tried to pick up their flag.
(02 Jul 11, 09:10AM)V-Man Wrote:(02 Jul 11, 04:49AM)asthenia Wrote: I've personally always viewed score as a way to gauge your individual contribution to your team
This.
We'd been clamoring for ages to have a way to measure and encourage teamwork, let's not neglect it now that we have it.
Score is fine for public games, but useless and never intended for matches. Having stats like frags or deaths count towards score rewards "ratio-whoring". Score is not representative of much, especially not in matches where teamwork is much more subtle than covering the flag carrier, and would also encourage camping and some other things I believe.
In contrast, if two teams do have the same number of flags after 15 minutes then clearly the match was very close. I don't think it's very meaningful to say "team A got more frags so they did better" since one could also argue that "team B didn't kill as much and did as well so they must have coordinated better".
The game should have clear objectives (in CTF that's flags) and stop allowing us to win CTF like it's DM with longer respawns. We beat By3 yesterday on ac_depot this exact way: 0-0 flags, we won on frags. We never even tried to pick up their flag.