[WIP] Desert Compound
#14
(17 Jun 11, 01:50AM)Viper Wrote:
(16 Jun 11, 03:23PM)Dementium4ever Wrote: Looks really good :)
But it would also be cool, if you could use some more textures on the ground.
Oh, and one hint: Use the code blelow, and it'll look like there's a sandstorm :D

Type this in your console:
/fog 64
/fogcolour 0xFEDCA0

(Code is from V-Man)

Or find your own...

Try something like this if you're not familiar with how hexadecimal works.

Thanks mate, but I'm more than familiar with hex values.

Okay. . .not too many hidey holes. I forgot how irritating campers are in tosok.

Uploading screenshots tomorrow of the halfway finished map.
Thanks given by:


Messages In This Thread
[WIP] Desert Compound - by Mikey - 16 Jun 11, 05:30AM
RE: [WIP] Desert Compound - by #M|A#Wolf - 16 Jun 11, 05:46AM
RE: [WIP] Desert Compound - by Mikey - 16 Jun 11, 05:49AM
RE: [WIP] Desert Compound - by Nightmare - 16 Jun 11, 01:21PM
RE: [WIP] Desert Compound - by Andrez - 16 Jun 11, 01:37PM
RE: [WIP] Desert Compound - by ExodusS - 16 Jun 11, 03:11PM
RE: [WIP] Desert Compound - by Dementium4ever - 16 Jun 11, 03:23PM
RE: [WIP] Desert Compound - by Viper - 17 Jun 11, 01:50AM
RE: [WIP] Desert Compound - by Mikey - 18 Jun 11, 12:06AM
RE: [WIP] Desert Compound - by Duckett - 16 Jun 11, 03:47PM
RE: [WIP] Desert Compound - by Mikey - 17 Jun 11, 12:13AM
RE: [WIP] Desert Compound - by VenteX - 17 Jun 11, 01:37AM
RE: [WIP] Desert Compound - by Frogulis - 17 Jun 11, 01:54PM
RE: [WIP] Desert Compound - by Dementium4ever - 17 Jun 11, 02:03PM
RE: [WIP] Desert Compound - by Frogulis - 19 Jun 11, 03:54AM