[WIP] Desert Compound
#8
Try to add heightfields that affect gameplay, here and there. Also try to make different rooms, different elevations, and what Wolf said, use mapmodels to spruce it up.
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Messages In This Thread
[WIP] Desert Compound - by Mikey - 16 Jun 11, 05:30AM
RE: [WIP] Desert Compound - by #M|A#Wolf - 16 Jun 11, 05:46AM
RE: [WIP] Desert Compound - by Mikey - 16 Jun 11, 05:49AM
RE: [WIP] Desert Compound - by Nightmare - 16 Jun 11, 01:21PM
RE: [WIP] Desert Compound - by Andrez - 16 Jun 11, 01:37PM
RE: [WIP] Desert Compound - by ExodusS - 16 Jun 11, 03:11PM
RE: [WIP] Desert Compound - by Dementium4ever - 16 Jun 11, 03:23PM
RE: [WIP] Desert Compound - by Viper - 17 Jun 11, 01:50AM
RE: [WIP] Desert Compound - by Mikey - 18 Jun 11, 12:06AM
RE: [WIP] Desert Compound - by Duckett - 16 Jun 11, 03:47PM
RE: [WIP] Desert Compound - by Mikey - 17 Jun 11, 12:13AM
RE: [WIP] Desert Compound - by VenteX - 17 Jun 11, 01:37AM
RE: [WIP] Desert Compound - by Frogulis - 17 Jun 11, 01:54PM
RE: [WIP] Desert Compound - by Dementium4ever - 17 Jun 11, 02:03PM
RE: [WIP] Desert Compound - by Frogulis - 19 Jun 11, 03:54AM