1.1.0.x - alpha/experimental testing has begun
(18 Jul 10, 08:24PM)Brahma Wrote: Awesome!
Lets play test now!

BTW, these are some of the new features you need to look for:

0.a) Some new textures
0.b) new official maps
0.c) reduced textures included! (just put the worst Graphics Quality)
0.d) bright skins now blocked
0.e) new fonts! and the possibility of change them!
0.f) new voice com sounds!

1.a) All weapons are incredibly more balanced
1.b) new primary weapon: carbine
1.c) pistol more accurate and sniper a bit more balanced (needs sniper plus two pistol shots to kill)
1.d) shotgun spread is more realistic/centered (so, the damage drops a bit less with the distance)
1.e) shotgun gib if kills with full hit (105 of damage), but counting only one frag
1.f) assault rifle has the same "rate of damage" of smg now (if you hit all shots)

1.5a) Four levels of armor protection! (100% armor -> 50% of damage absorption, 75% -> 40%, 50% -> 33%, 25% -> 25%...)
1.5b) HELMETS giving 25% of armor (one level).

2) Crouch in the air! (better to dodge and reach far places)

3) Hitbox fix: the shots are passing over the shoulders (now the sniper can cover its teammates with less risk of a friendly fire)
^ (thank to noerrorsfound)

4.a) No more nade spam!
4.b) nade pickups with only one nade, but the players can carry up to 3 nades (needs more experience to take advantage of this)!
4.c) nade gib worths only one point (less players running with nades at hand)
4.d) LSS still have random double nade pick ups

5.a) Less bandwidth load! (dial up FTW!)
5.b) more cpu load :P
5.c) mouse filter (to crappy-noisy mouses) and smarter scoped-or-not mouse accel (thanks to kirin)

6) Finally anticheats! (only for the pre-compiled bins)

7.a) Smarter vote system
7.b) the kick vote caller needs to type the reason
7.c) the server owner can block the apparently unjustified votes
7.d) the players which abuse will be blocked for some minutes
7.e) ability to vote for the next map: /setnext mode map (thanks to mr.floppy for indirect the idea!)

8.a) Smater map management (thanks to stef)
8.b) the players cannot spawn if they do not have the right map
8.c) the player cannot vote for a map the server does not have (so, they need to send the map first)
8.d) the server owner can block the sendmap
8.e) players cannot play in awful-lag maps anymore! (thanks to me!) :P

9) New server mode: Match (/mastermode 2)

10.a) New score system (to be implemented with the future medal system)
10.b) shuffle, autoteam and a new balance teams function to make the game fair in the pubs (based on score per second, thank to wtfisthisgame for the original idea)
10.c) EXTRA cooperation/cover/skill reward (type /hudextras 2 to receive the extra messages in your hud)

11) Central blacklist (thanks to eihrul)

12) and a lot more that i forget now... :P

Thanks to everybody who patiently waited for the 1.1, and tested every time we screamed in the channel. In this row, special thanks to Brett who was *always* there.
how do you download it
Thanks given by:


Messages In This Thread
RE: 1.1.0.x - alpha/experimental testing has begun - by idesmond - 22 Jul 10, 10:11AM