(05 Jun 11, 10:49AM)Frogulis Wrote: tempest: If you are referring to the maximum possible height bug where the engine thinks the height is 0 (or something like that)...good job :DBrahma fixed that, not me, so give him the cookie ;)
As for the rest of your post: you're completely right, and that's the problem. Until now, the main reasoning behind (and the technical foundation that enabled) banning those maps was that the engine couldn't handle them (i.e. excessive heights and overly large open areas). But that should be fixed (=banned :P) now, and the remaining issue are maps that look horrible, don't play well, etc. Not only can those not be banned by technical means, but it'd also be quite hard to get an agreement on where to set the line between ban and not-ban.