jumpin fps
#5
IIRC /fpsrange n1 n2 sets the dynamic level-of-detail limits: if below n1, engine will try to lower detail (by merging cubes into 2x2 or bigger blocks), or if above n2, it will try to increase detail (by not merging distant cubes). IIRC /minlod overrides these settings.
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Messages In This Thread
jumpin fps - by Milandrag - 02 May 11, 11:39AM
RE: jumpin fps - by Vermi - 02 May 11, 11:56AM
RE: jumpin fps - by #M|A#Wolf - 02 May 11, 12:32PM
RE: jumpin fps - by Nightmare - 02 May 11, 01:12PM
RE: jumpin fps - by GeneralDisarray - 02 May 11, 01:32PM
RE: jumpin fps - by Milandrag - 03 May 11, 08:38AM
RE: jumpin fps - by Mr.Floppy - 03 May 11, 11:25AM