25 Apr 11, 03:48AM
I am confused. As I understand how this game netcode works: Unless you implemented a cool down that made sniper gun terrible, a sniper player would still be shown as moving before he kills you. He would simply have to stop right before seeing you and shoot?
Why not implement something like a random direction kickback? would make a pistol follow up much harder (increases risk)? And adjusting the hitboxes? If you do worsen the spread, I recommend removing the smoke trail unless zoomed in. Its misleading.
I agree with Lantry, but maybe also adjust the points so they come closer in line with how many "frags" someone used to have. I don't know how many points a headshot kill is, but scaling it so a kill is worth 1 point would satisfy people playing for the scoreboard? I know its a design decision not to do this before, but with the nerfs to "frags" it would satisfy those who want a 2:1 score (which is what they were achieving before anyway). The difference being team elements are now worked into the scoreboard better, so those playing for the scoreboard are also playing for team oriented points as well.
I'd also recommend removing deaths from the scoring system, it would allow rankings to go by points per death or points per second or something without skewing the results against people who die more often.
Why not implement something like a random direction kickback? would make a pistol follow up much harder (increases risk)? And adjusting the hitboxes? If you do worsen the spread, I recommend removing the smoke trail unless zoomed in. Its misleading.
I agree with Lantry, but maybe also adjust the points so they come closer in line with how many "frags" someone used to have. I don't know how many points a headshot kill is, but scaling it so a kill is worth 1 point would satisfy people playing for the scoreboard? I know its a design decision not to do this before, but with the nerfs to "frags" it would satisfy those who want a 2:1 score (which is what they were achieving before anyway). The difference being team elements are now worked into the scoreboard better, so those playing for the scoreboard are also playing for team oriented points as well.
I'd also recommend removing deaths from the scoring system, it would allow rankings to go by points per death or points per second or something without skewing the results against people who die more often.