Poll: Juggernaut? (LS or JUG)
You do not have permission to vote in this poll.
It is like totally epic
37.50%
6 37.50%
No. I hate Juggernaut
25.00%
4 25.00%
eh... in teh middle
37.50%
6 37.50%
Total 16 vote(s) 100%
* You voted for this item. [Show Results]

Possible new modes
#8
(13 Mar 11, 06:26PM)Mai Mee Tur Wrote: This isn't Crossfire, AVA, Combat Arms, Warrock, or some other high download file game.

Although I enjoy the knife idea

Would more modes make the game heavier?

Lantry Wrote:I like LS/superhuman idea. I have also seen this in other games as Juggernaut. all players start normal, and the first person to get a kill becomes the juggernaut. you only get points for frags when you are the juggernaut. The juggernaut will stay the juggernaut until he gets fragged, at which time the player who fragged him becomes the juggernaut. Also, most of these gamemodes i have seen will give players full health and armor when they become the juggernaut, as they are the main target for most players.

I know its Juggernaut, but I wasn't sure if it (term) was popular. Also, LS is an acronym, juggernaut would be hard.

tempest Wrote:I w4nz da ußer rawcket launcher!!!!1111111

Uh-huh. This is AC, people.

I don't get it...

Mikey Wrote:Infection mode.
Everyone know how it works. But I tried to modify it to assault cube a bit.
Two teams spawn, one is a group of "Infected" who have super high health, the other team is a team of doctors with guns, they must kill the infected and bring them to their side, while the infected are trying to do the same, only pistol and shotguns are allowed, and the zombies are melee only, but they do huge damage. (two hits=kill?) Game ends when one team consists of all the players or the time runs out.

Will add soon, but I have to go...

Thanks given by:


Messages In This Thread
Possible new modes - by Cemer - 13 Mar 11, 04:11PM
RE: Possible new modes - by Mikey - 13 Mar 11, 05:24PM
RE: Possible new modes - by Lantry - 13 Mar 11, 06:22PM
RE: Possible new modes - by tempest - 13 Mar 11, 06:24PM
RE: Possible new modes - by Frogulis - 14 Mar 11, 02:21AM
RE: Possible new modes - by Mai Mee Tur - 13 Mar 11, 06:26PM
RE: Possible new modes - by Cemer - 13 Mar 11, 06:50PM
RE: Possible new modes - by Lantry - 13 Mar 11, 06:32PM
RE: Possible new modes - by Nightmare - 13 Mar 11, 06:43PM
RE: Possible new modes - by titiPT - 13 Mar 11, 07:56PM
RE: Possible new modes - by Cemer - 13 Mar 11, 08:45PM
RE: Possible new modes - by #M|A#Wolf - 13 Mar 11, 09:27PM
RE: Possible new modes - by jAcKRoCk* - 13 Mar 11, 10:18PM
RE: Possible new modes - by Cemer - 13 Mar 11, 11:59PM
RE: Possible new modes - by Mikey - 13 Mar 11, 11:42PM
RE: Possible new modes - by Gibstick - 13 Mar 11, 11:44PM
RE: Possible new modes - by Undead - 14 Mar 11, 02:45PM
RE: Possible new modes - by a_slow_old_man - 14 Mar 11, 03:10PM
RE: Possible new modes - by Mr.OpTic - 14 Mar 11, 04:02PM
RE: Possible new modes - by Cemer - 14 Mar 11, 04:42PM
RE: Possible new modes - by DaRealRocky - 14 Mar 11, 08:55PM
RE: Possible new modes - by Cemer - 14 Mar 11, 10:53PM
RE: Possible new modes - by Mikey - 14 Mar 11, 11:25PM
RE: Possible new modes - by Cemer - 14 Mar 11, 11:26PM
RE: Possible new modes - by Lantry - 14 Mar 11, 11:28PM
RE: Possible new modes - by lucky - 14 Mar 11, 11:31PM
RE: Possible new modes - by DaRealRocky - 15 Mar 11, 05:57AM
RE: Possible new modes - by Cemer - 15 Mar 11, 01:43PM
RE: Possible new modes - by Alex007 - 15 Mar 11, 05:26PM
RE: Possible new modes - by Undead - 15 Mar 11, 06:57PM
RE: Possible new modes - by Cemer - 15 Mar 11, 07:07PM
RE: Possible new modes - by SovietAk47 - 15 Mar 11, 07:50PM
RE: Possible new modes - by Cemer - 15 Mar 11, 09:28PM
RE: Possible new modes - by Gibstick - 15 Mar 11, 09:48PM
RE: Possible new modes - by Cemer - 15 Mar 11, 10:49PM
RE: Possible new modes - by Nightmare - 15 Mar 11, 10:51PM
RE: Possible new modes - by Cemer - 15 Mar 11, 10:59PM
RE: Possible new modes - by Nightmare - 15 Mar 11, 11:19PM
RE: Possible new modes - by Cemer - 15 Mar 11, 11:25PM
RE: Possible new modes - by Mikey - 15 Mar 11, 11:03PM
RE: Possible new modes - by jAcKRoCk* - 15 Mar 11, 11:51PM
RE: Possible new modes - by #M|A#Wolf - 16 Mar 11, 01:42PM
RE: Possible new modes - by Frogulis - 16 Mar 11, 02:00PM
RE: Possible new modes - by Mikey - 16 Mar 11, 03:11PM
RE: Possible new modes - by jAcKRoCk* - 16 Mar 11, 03:57PM
RE: Possible new modes - by Cemer - 16 Mar 11, 06:29PM
RE: Possible new modes - by Mikey - 16 Mar 11, 05:36PM
RE: Possible new modes - by Ronald_Reagan - 17 Mar 11, 12:21AM
RE: Possible new modes - by Cemer - 17 Mar 11, 12:29AM
RE: Possible new modes - by Spartan' - 17 Mar 11, 03:32AM
RE: Possible new modes - by Vermi - 17 Mar 11, 03:57AM
RE: Possible new modes - by Cemer - 17 Mar 11, 05:26AM
RE: Possible new modes - by DeadToMe - 26 Mar 11, 10:57AM
RE: Possible new modes - by Ronald_Reagan - 17 Mar 11, 05:30AM
RE: Possible new modes - by Cemer - 17 Mar 11, 05:42AM
RE: Possible new modes - by Polusive - 22 Mar 11, 07:55AM
RE: Possible new modes - by Nightmare - 22 Mar 11, 07:39PM
RE: Possible new modes - by macm - 22 Mar 11, 10:59PM
RE: Possible new modes - by Viper - 23 Mar 11, 03:05AM
RE: Possible new modes - by Polusive - 25 Mar 11, 02:34PM
RE: Possible new modes - by Frogulis - 26 Mar 11, 10:35AM