Poll: Juggernaut? (LS or JUG)
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It is like totally epic
37.50%
6 37.50%
No. I hate Juggernaut
25.00%
4 25.00%
eh... in teh middle
37.50%
6 37.50%
Total 16 vote(s) 100%
* You voted for this item. [Show Results]

Possible new modes
#2
Infection mode.
Everyone know how it works. But I tried to modify it to assault cube a bit.
Two teams spawn, one is a group of "Infected" who have super high health, the other team is a team of doctors with guns, they must kill the infected and bring them to their side, while the infected are trying to do the same, only pistol and shotguns are allowed, and the zombies are melee only, but they do huge damage. (two hits=kill?) Game ends when one team consists of all the players or the time runs out.

Airbattles
Fly around in helicopters and try to shoot eachother down or board their helicopter (several people to each helicopter. When you capture a heli you take control and it's a new one for your team to spawn in. If all of your helis are captured, or blown up, you spawn for an enemy team to play with them. :)

Superhuman
When the players spawn one person is the superhuman, he has a huge amount of HP and a melee weapon that deals one shot kills. When the other players kill him, the next round starts and a new superhuman is picked.

Enable Vehicles.
We need a mode with vehicles! Tanks! Jeeps! Turret trucks!

Super Pickups mode.
Enable a bunch of pickups that give you huge damage, or invisibility, or a ton of HP, or, or, or. . . etc.
But only in a certain round, not all the time.
Thanks given by:


Messages In This Thread
Possible new modes - by Cemer - 13 Mar 11, 04:11PM
RE: Possible new modes - by Mikey - 13 Mar 11, 05:24PM
RE: Possible new modes - by Lantry - 13 Mar 11, 06:22PM
RE: Possible new modes - by tempest - 13 Mar 11, 06:24PM
RE: Possible new modes - by Frogulis - 14 Mar 11, 02:21AM
RE: Possible new modes - by Mai Mee Tur - 13 Mar 11, 06:26PM
RE: Possible new modes - by Cemer - 13 Mar 11, 06:50PM
RE: Possible new modes - by Lantry - 13 Mar 11, 06:32PM
RE: Possible new modes - by Nightmare - 13 Mar 11, 06:43PM
RE: Possible new modes - by titiPT - 13 Mar 11, 07:56PM
RE: Possible new modes - by Cemer - 13 Mar 11, 08:45PM
RE: Possible new modes - by #M|A#Wolf - 13 Mar 11, 09:27PM
RE: Possible new modes - by jAcKRoCk* - 13 Mar 11, 10:18PM
RE: Possible new modes - by Cemer - 13 Mar 11, 11:59PM
RE: Possible new modes - by Mikey - 13 Mar 11, 11:42PM
RE: Possible new modes - by Gibstick - 13 Mar 11, 11:44PM
RE: Possible new modes - by Undead - 14 Mar 11, 02:45PM
RE: Possible new modes - by a_slow_old_man - 14 Mar 11, 03:10PM
RE: Possible new modes - by Mr.OpTic - 14 Mar 11, 04:02PM
RE: Possible new modes - by Cemer - 14 Mar 11, 04:42PM
RE: Possible new modes - by DaRealRocky - 14 Mar 11, 08:55PM
RE: Possible new modes - by Cemer - 14 Mar 11, 10:53PM
RE: Possible new modes - by Mikey - 14 Mar 11, 11:25PM
RE: Possible new modes - by Cemer - 14 Mar 11, 11:26PM
RE: Possible new modes - by Lantry - 14 Mar 11, 11:28PM
RE: Possible new modes - by lucky - 14 Mar 11, 11:31PM
RE: Possible new modes - by DaRealRocky - 15 Mar 11, 05:57AM
RE: Possible new modes - by Cemer - 15 Mar 11, 01:43PM
RE: Possible new modes - by Alex007 - 15 Mar 11, 05:26PM
RE: Possible new modes - by Undead - 15 Mar 11, 06:57PM
RE: Possible new modes - by Cemer - 15 Mar 11, 07:07PM
RE: Possible new modes - by SovietAk47 - 15 Mar 11, 07:50PM
RE: Possible new modes - by Cemer - 15 Mar 11, 09:28PM
RE: Possible new modes - by Gibstick - 15 Mar 11, 09:48PM
RE: Possible new modes - by Cemer - 15 Mar 11, 10:49PM
RE: Possible new modes - by Nightmare - 15 Mar 11, 10:51PM
RE: Possible new modes - by Cemer - 15 Mar 11, 10:59PM
RE: Possible new modes - by Nightmare - 15 Mar 11, 11:19PM
RE: Possible new modes - by Cemer - 15 Mar 11, 11:25PM
RE: Possible new modes - by Mikey - 15 Mar 11, 11:03PM
RE: Possible new modes - by jAcKRoCk* - 15 Mar 11, 11:51PM
RE: Possible new modes - by #M|A#Wolf - 16 Mar 11, 01:42PM
RE: Possible new modes - by Frogulis - 16 Mar 11, 02:00PM
RE: Possible new modes - by Mikey - 16 Mar 11, 03:11PM
RE: Possible new modes - by jAcKRoCk* - 16 Mar 11, 03:57PM
RE: Possible new modes - by Cemer - 16 Mar 11, 06:29PM
RE: Possible new modes - by Mikey - 16 Mar 11, 05:36PM
RE: Possible new modes - by Ronald_Reagan - 17 Mar 11, 12:21AM
RE: Possible new modes - by Cemer - 17 Mar 11, 12:29AM
RE: Possible new modes - by Spartan' - 17 Mar 11, 03:32AM
RE: Possible new modes - by Vermi - 17 Mar 11, 03:57AM
RE: Possible new modes - by Cemer - 17 Mar 11, 05:26AM
RE: Possible new modes - by DeadToMe - 26 Mar 11, 10:57AM
RE: Possible new modes - by Ronald_Reagan - 17 Mar 11, 05:30AM
RE: Possible new modes - by Cemer - 17 Mar 11, 05:42AM
RE: Possible new modes - by Polusive - 22 Mar 11, 07:55AM
RE: Possible new modes - by Nightmare - 22 Mar 11, 07:39PM
RE: Possible new modes - by macm - 22 Mar 11, 10:59PM
RE: Possible new modes - by Viper - 23 Mar 11, 03:05AM
RE: Possible new modes - by Polusive - 25 Mar 11, 02:34PM
RE: Possible new modes - by Frogulis - 26 Mar 11, 10:35AM