07 Mar 11, 10:22AM
(01 Mar 11, 09:38PM)Jason Wrote: We tried this on a server with anti-cheat, but without the 'bugged' code, and also felt an improvement in results, but yet at the same time not as good as it was when both anti-cheat and the bugged code was removed. I know that it isn't very scientific, but could it be a bit of both?
you can test with a modified client, wich increments a counter when you hit someone (client side) and decrements it when the server apply the damage. You'll get the difference.