The Achievements Script - v1.0 stable
#78
What other scripts or test/temporary aliases are in there? Consider using techniques to keep the number of alias definitions down at startup (such as deleting aliases that will be redefined each time you launch the game). If the game has to define too many aliases at once when it is launching, it seems to have a habit of dropping/ignoring random ones.

(This is done easily by making "add2listonquit" entries in your autoexec.cfg file)

Before we become too sure that this is the problem, see if typing
/exec scripts\achievements.cfg
makes your concerns cease.

Er... Are you getting any error messages? Or is the script simply forgetting your achievement progress?
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Messages In This Thread
RE: The Achievements Script - v1.0 beta - by ph4ntom - 11 Feb 11, 08:28PM
RE: The Achievements Script - v1.0 beta - by V-Man - 23 Mar 11, 07:38AM