thanks, got it working by luck like right after my post by clicking on a random thing.
but thats good to know for the future :)
and as for weapon stuff. Only got to play bots in my 70 minutes of playtime.
Assault Rifle: feels same-ish but maybe a little rougher. With ten less bullets than smg, and crazy recoil/blowback, not much reason to use it, especially when the smg is easier to use and can rifle sprint/jump decently itself. Was having trouble with it at long range, even when burst firing it. Maybe it's spread is too much or something.
SMG: much harder to control compared to the current one. But still much easier than the AR to control, solid rifle sprint/jump ability. Seems like the "go-to" full auto weapon.
Carbine: same, slow, dancing around until you can fire again at close/mid range. No chance against other weapons if the enemy is decent, unless you are super accurate and pro at avoiding their shots.
Shotgun: after reading some of this thread, I was expecting a terrible gun. Its perfect imo. one hit kill close up. and two hit kill from short-mid range. And it hits people from farther away than the current version can. The AR and smg take forever to kill, all a shotgun user has to do is be smart where they go, then dance around avoiding some shots, put 1-2 shots into somebody and walk away the victor. Please don't go too crazy de-nerfing this shotgun.
Sniper: Easily the star of the bunch. Super quick kills with the sniper/pistol combo. And I'm not great by any means, so I'd be scared of what a good player can do with this. If it stays the same, this is my gun for the next release. the "smoke" trail going through people is distracting and was making me wonder if I hit the guy or not.
Pistol: much better with the ten round clip, it actually has a fair chance to win some 1v1's. I love it, very nice and balanced. The Akimbo is pro and feels more like a powerup, which is good. The added recoil still isn't a problem for it, compared to the crazy smg/ar recoil.
but thats good to know for the future :)
and as for weapon stuff. Only got to play bots in my 70 minutes of playtime.
Assault Rifle: feels same-ish but maybe a little rougher. With ten less bullets than smg, and crazy recoil/blowback, not much reason to use it, especially when the smg is easier to use and can rifle sprint/jump decently itself. Was having trouble with it at long range, even when burst firing it. Maybe it's spread is too much or something.
SMG: much harder to control compared to the current one. But still much easier than the AR to control, solid rifle sprint/jump ability. Seems like the "go-to" full auto weapon.
Carbine: same, slow, dancing around until you can fire again at close/mid range. No chance against other weapons if the enemy is decent, unless you are super accurate and pro at avoiding their shots.
Shotgun: after reading some of this thread, I was expecting a terrible gun. Its perfect imo. one hit kill close up. and two hit kill from short-mid range. And it hits people from farther away than the current version can. The AR and smg take forever to kill, all a shotgun user has to do is be smart where they go, then dance around avoiding some shots, put 1-2 shots into somebody and walk away the victor. Please don't go too crazy de-nerfing this shotgun.
Sniper: Easily the star of the bunch. Super quick kills with the sniper/pistol combo. And I'm not great by any means, so I'd be scared of what a good player can do with this. If it stays the same, this is my gun for the next release. the "smoke" trail going through people is distracting and was making me wonder if I hit the guy or not.
Pistol: much better with the ten round clip, it actually has a fair chance to win some 1v1's. I love it, very nice and balanced. The Akimbo is pro and feels more like a powerup, which is good. The added recoil still isn't a problem for it, compared to the crazy smg/ar recoil.