07 Jun 12, 10:29PM
Hello, everyone!
Perhaps this has been mentioned, but doesn't it make sense to get rid of the shotguns' splatter? This game, from what I have seen so far, is very much a fast-paced close combat game, and one gun that gibs at close range seems way OP. I know everyone knows the shotty is OP but even in past versions of AC the shotty had an advantage on close quarters maps, which seem to be almost all of the well balanced maps...
Also the rate of fire on the sniper seems too low to me. When faced with a skilled SMG or AR player you have almost no chance of it ending well no matter how well you aim, unless you get lucky with a headshot. Shouldn't you be able to be competitive with the sniper without getting lucky? You could always follow up with a pistol, but that shouldn't be necessary...
All of this has probably been mentioned a million times, if so just ignore me!
Perhaps this has been mentioned, but doesn't it make sense to get rid of the shotguns' splatter? This game, from what I have seen so far, is very much a fast-paced close combat game, and one gun that gibs at close range seems way OP. I know everyone knows the shotty is OP but even in past versions of AC the shotty had an advantage on close quarters maps, which seem to be almost all of the well balanced maps...
Also the rate of fire on the sniper seems too low to me. When faced with a skilled SMG or AR player you have almost no chance of it ending well no matter how well you aim, unless you get lucky with a headshot. Shouldn't you be able to be competitive with the sniper without getting lucky? You could always follow up with a pistol, but that shouldn't be necessary...
All of this has probably been mentioned a million times, if so just ignore me!