Upcoming Release Balance Discussion (SVN)
22 damage for AR at 20 bullets with slightly reduced sprint ability (but still have proper recoil, is this possible?) as well as reduced spread as larry had stated. Personally, I'd be happy with 22/20. However, if concessions need to be made, limiting the sprint potential and reducing spread could force players to play AR as a long range gun, as opposed to a "do-everything" gun. If 20 bullets are still OP, definitely reduce spread and leave the sprint potential where it is. If you reward players with better accuracy, the AR would become somewhat of a specialty gun.

As far as helmets are concerned, they are definitely useful. I think the problem in the SVN comes with the SMG being relatively weak against them, as well as AR (with reduced # of bullets) against it. atm, the killing time for smg/ar have been raised somewhat higher than what the gameplay physics support. If someone with 100/100 can just sprint past an SMGer (assuming they have decent aim) to score a flag and still have some stack, there is a problem. As harps said, they provide a nice touch and addition to map management, but to compensate, maybe think about having SMG be more effective against armor (although armor is meant to prevent small arms fire), increase the overall damage of SMG, or increase the rate of fire of SMG (although it's already too fast for me to properly count bullets at full-auto). 7 bullets at 100/100 seems reasonable for AR although it may still be too slow.
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Messages In This Thread
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 23 Jan 11, 07:08PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 24 Jan 11, 12:31AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 25 Jan 11, 04:22AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 28 Jan 11, 08:23PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 01 Feb 11, 09:29PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 02:16PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 06:27PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 02 Feb 11, 09:13PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 05 Feb 11, 12:37AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 05 Feb 11, 04:25AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 06 Feb 11, 09:46PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 06 Feb 11, 11:23PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by ph4ntom - 08 Feb 11, 02:58PM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 11 Feb 11, 01:04AM
RE: Upcoming 1.1.0.5 Balance Discussion (SVN) - by CyberKlown28 - 11 Feb 11, 11:28PM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 26 Jun 11, 11:57AM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 26 Jun 11, 03:20PM
RE: Upcoming Release Balance Discussion (SVN) - by HellJanitorIsHispanic - 28 Jun 11, 07:55AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 20 Dec 11, 06:47PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 22 Dec 11, 05:06PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 22 Dec 11, 10:05PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 23 Dec 11, 12:18AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 18 Apr 12, 01:07AM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 18 Apr 12, 12:44PM
RE: Upcoming Release Balance Discussion (SVN) - by Harps - 25 Apr 12, 02:48PM
RE: Upcoming Release Balance Discussion (SVN) - by Waffles - 26 Apr 12, 09:51AM
RE: Upcoming Release Balance Discussion (SVN) - by Grenade - 10 Jun 12, 08:40PM