25 Apr 12, 10:29AM
In the current SVN, AR is 22 damage with 15 rounds. If testing shows that AR has been weakened from 1104 by too much, which of the following would be preferred?
Damage back to 24, 15 rounds?
Damage 22, back to 20 rounds?
Undead, "IT MAKES THINGS BAD" is not a good enough reason to take them out. Can you be more specific? Xenon has explained that they overpower the AR at the expense of the SMG (and presumably other weapons), but how is it that full armour doesn't? Surely this all depends on the available armour pickups on the map and the number of players playing. Is this a problem I would only notice if I played competitive games? Since the AR has been slightly nerfed, is it still a problem?
Damage back to 24, 15 rounds?
Damage 22, back to 20 rounds?
Undead, "IT MAKES THINGS BAD" is not a good enough reason to take them out. Can you be more specific? Xenon has explained that they overpower the AR at the expense of the SMG (and presumably other weapons), but how is it that full armour doesn't? Surely this all depends on the available armour pickups on the map and the number of players playing. Is this a problem I would only notice if I played competitive games? Since the AR has been slightly nerfed, is it still a problem?