21 Apr 12, 04:54PM
I agree with Xenon 100%.
That's only overpowered in the same sense that sniper is "overpowered" on ac_depot. If the shotgun wasn't even strong in small maps with many corners then what's its purpose?
Accuracy only tells half the story. I think the shotgun fires 21 pellets (or something like that), if a single pellet hits the shot counts as a hit even though it may only do 5 damage. You do still have to aim it to get decent damage.
Problem is shotgun has a very small but limited learning curve. So noobs can quickly become decent with it but good players are still limited by what it can do. The weapon needs to be harder but more versatile.
(21 Apr 12, 09:02AM)Edward Wrote: In cm, shotgun is rather weak. In pubs and with many players on a small map, it is fucking over-powered. I remember a DM ac_arid with 20 players and everybody was shotguning (SMG, AR, Carbine and snipe was impossible to use. My shotgun was so sexy).
That's only overpowered in the same sense that sniper is "overpowered" on ac_depot. If the shotgun wasn't even strong in small maps with many corners then what's its purpose?
(21 Apr 12, 09:02AM)Edward Wrote: But I do not like the idea that shotgunners could be "good players" with a "fucking good ratio". I do not like this idea because it is really easy to manage (comon 80% accuracy without even trying to aim correctly ... imagine damages you do).
I prefer the shotgun to be more a tactical choice depending map and how many players are connected than a "full weapon".
Accuracy only tells half the story. I think the shotgun fires 21 pellets (or something like that), if a single pellet hits the shot counts as a hit even though it may only do 5 damage. You do still have to aim it to get decent damage.
Problem is shotgun has a very small but limited learning curve. So noobs can quickly become decent with it but good players are still limited by what it can do. The weapon needs to be harder but more versatile.