18 Apr 12, 01:07AM
(17 Apr 12, 11:19PM)Roflcopter Wrote: 15 bullets would be enough if you were hitting bullets that were on target. The only reason it takes about 14 bullets to kill with good accuracy at medium range at the moment is spread.
You do realise that 0.93 had a 15 bullet AR and the reason it is a 20 clip (like 0.92 and before) is because of balance, right?
One potential solution I can find to the current weapon balance problem, that keeps the game at it's current pace in gameplay is as follows.
As health and armour spawn frequently (armour is 25 seconds, health is 20 seconds [decreasing in time on players added] http://assault.cubers.net/docs/introduction.html ) it would make sense not to 'nerf' weapons and reduce clip sizes and add recoil/spread, but infact to reduce it.
AR: keep as is
SMG: lower damage per bullet, remove recoil/lower it by a lot
Shotgun: reduce damage, fix spread pattern
Sniper: keep as is
Carbine: keep as is
this should keep the momentum of gameplay the same