30 Mar 12, 01:11AM
(29 Mar 12, 03:13PM)tempest Wrote: Well, you can get the SVN source and play around with it, provided you have at least minimal knowledge of C++ and you're able to hit the green arrow in Visual Studio (:P).
IIRC there's also a special client build for testing the shotgun values simply by modifying some CubeScript vars. (don't have a link right now, but I'm sure someone does.
Or you can indeed just tell us what you want ;)
Thank you,
Sorry about the sloppy english... trying to improve it... (Brazillians... you know, too much samba, too much AC...)
I didnt wanted to say all of the ideas, but you asked for it:
I am a FPS player since 8, if you read my age, you'll see that I play FPS games about 19 years (FEW ADDICTED... I KNOW)
I think AC is one of the more balanced games i know, and one of the funnest too. I just think players should change their mind whe changing their guns.
Shotguns are trap weapons, not mid-field ones, to be used in corridors, corners or doors. But I think 2 good shots from close should kill almost anyone, but not aways happen.
Subs are attacker's guns, i think they should recoil less (kind of -3), to not interrupt advancement (too much)
ARs should spread a few less, to hit more from a distance of 20 cubes.
Snipers should have an option for the pistol combo.
I've seen the "Cpistol" when editing and trying to compile AC... it didnt worked, still trying to compile (Code::Blocks - does it works?) And I think the Cpistol should be a... Pistol! Kind of having 2 or 3 options of pistol, dont know.
Maybe if we had a Magnum pistol that damage much more, maybe slower than the normal pistol, we could have a simpler Sniper+Pistol combo, for those who want this combo, would have it for a "slow" cost...
Ok, back to the deving class... Thanks for the time and the answers.