18 Feb 12, 04:21PM
(This post was last modified: 18 Feb 12, 04:22PM by Wunderkind.)
(15 Jan 12, 04:12AM)#M|A#Wolf Wrote:(15 Jan 12, 02:18AM)bballn45 Wrote: I agree, if your crosshair is on him, it should hit him.Not always, some weapons are made to be long or short ranged and they should be kept that way. If you're using your SMG from the middle of depot where the health is at a guy that is at the top of the base's stairs you should barely be able to hit him even with your crosshair on him.
However, if you're close to the player and your crosshair IS on him it definitely should hit, like it sometimes doesn't.
In a computer game the cross-hair ideally serves as the sights that a person shooting an actual gun would look down. If you wanted to go for a life-like experience:
1.) Kick-back would be incremental. I.e. the more shots you fire in a burst, the more recoil you get the next shot.
2.) Bullets would be handled as projectiles rather than lines. This would mean you'd have to aim above your target depending on how far away you are.
3.) If you aimed the gun perfectly after each recoil and took the time to make the perfect correction for distance, you'd hit every time.
But come on, this would take way too much time and it's not what online FPS are about. If I wanted to have a real life experience, I'd be in active-duty. And there would be no re-spawn points =(
Just an outsider's pov.