14 Jan 12, 10:20PM
(This post was last modified: 14 Jan 12, 10:23PM by Felix-The-Ghost.)
|BC|Wolf Wrote:I think we can come up with better solutions than *random* horizontal recoil. We should try and make the game reward those will actual skills, with no randomness nor luck involved.
I was trying to think how an AR would handle in real life (I don't really think a person can keep their aim precise, but I'm not sure if recoil is solely vertical or not either)
In short, trying to emulate realistic gunfire, not trying to randomize or give luck to it.
From what I hear (and I could be hearing wrong) the AR is coded to have different spread after 3 continuous shots. I just think that should be visually represented in the game (with the gun jerking left to right, explaining the bizarre spread since bullets don't just fire out of guns in wildly random directions to the degree in Roflcopter's screenshots)