14 Jan 12, 01:20PM
(14 Jan 12, 12:01PM)tempest Wrote: Yeah, let's turn the AR into a full-auto sniper rifle. Great idea, seeing how extremely underpowered it currently is.
It affects all weapons equally. Sniper no-scopes would also be much reduced -- and should be.
I just do not see how you guys can justify having spread of 2-3 player widths at mid-range. Clearly it's extremely random who will get a kill from that range. Spread needs to be a player width or less at mid-range even if it means that we need to lower automatic weapon-damage still more or change other balance characteristics.
The existing code is poor because:
- The distribution is square not circular
- The bullets group due to use of integer arithmetic instead of floating-point arithmetic
- There's as much chance a bullet will spread far at the side as it will spread only slightly
Right now aiming involves simply having your crosshair close enough to a player that the imaginary spread square covers your enemy entirely. You can still have the same optimal chance of your bullets hitting even if your crosshair is completely off your target. That is, players who aim perfectly on the center of their enemy are rewarded no more than those that shoot constantly at the side slightly because the spread square will still cover their enemy completely.