14 Jan 12, 01:05AM
(This post was last modified: 14 Jan 12, 01:10AM by Felix-The-Ghost.)
.ExodusS* Wrote:Your guys are implementing the luck in a FPS game...BAD IDEA.Random != luck. It's also a very small degree. I think it's a good idea to have variable damage.
Diehards... will die hard :P
.ExodusS* Wrote:The un/lucky respawns are enough for this game.The spawns are at least set to certain places... different than a -5/5 damage boost/reduction.
|BC|Wolf Wrote:You have to expect hackers in this type of fps when developing, otherwise you'd be leaving it too easy for them.If what everyone says is true, hackers will hack anyway. I fail to see why that prevents us from having good things, or why we must over-complicate code (further) for devs :/ If the hacker's goal is circumvention, and the developers, to develop efficiently, I think we should just stick to our goal here and let the other take care of itself.